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Core Planets

 

Alexandria
Colonies: Three

Locations: Mariot, Alamein, Caros and the Meincarii

Value:  Five

Purpose: Common Wealth Cluster

  • Mariot: is home of the Great Library. Her population is just over 6 million residents, making it the largest of the Civilian cities on the planet. Mariot is rich in industry, commerce and sees a steady flow of tourists numbering into the tens of thousands.
  • Alamein: is an ocean view city, populated with just fewer than 1 million citizens and is more of a retreat paradise than a commercial centre. Alamein is renown for its Architecture and vast gardens.
  • Caros: is the keeper of the Pyramid, Meincarii. Caros is known for its advanced schools of Doctrine and Philosophy. Meincarii is a super Pyramid and can be used to transport people and their belongings to other Pyramids. Population: 200000

 

 

Baha
Colonies: One

Locations: Haus

Value:  Three

Purpose:  Common Wealth Merchants

  • Haus: is a sky city that hovers among the clouds. With a population of fewer than 1 million, they harvest gases from the atmosphere. The gases are refined into fuel for use in the CW Naval Vessels.

 

 

Berganfly
Colonies: One

Locations: Military Depot- Naval Yard, restricted

Value:  Ten

Purpose:  Common Wealth Naval Outpost

Notes:  No civilian vessels may approach within two parsecs.

  • Berganfly: produces an average of 2.5 Destroyers a month and is used as an Engineering Proving Ground. Berganfly also houses one of the Common Wealth’s largest Naval Academies.

 

 

Breaker’s Star

Colonies:  One

Locations: Breaker’s Yard

Value:  Two

Purpose: UEF Federation Merchants

  • Breaker’s Yard:  One of the oddest terraform planets (continuous twilight, no vegetation, very muggy, no clouds), Breaker's Yard is HYPERDYNE SYSTEMS Capital. Where beautiful cities have sprouted with jutting, ugly cranes, factories, processing stations, and shipyards now lay.  The Yard is filled with 10% lodges, bars and clubs, 30% living facilities, 20% reprocessing facilities, and 40% shipyards and shipyard facilities.  It is the centre-point of all freelance Mule activities. Although the native population is only around 1 - 2 million, there is, at minimum, 15 - 20 million people on there at a time.  Not all of them are Riggers or Mules.  A lot are homeless people that live in hulks left behind by smugglers and pirates. Others are visiting or here to make a quick buck. Embassies from all corporations and the Common Wealth are present. Breaker's Yard outdates the Rigger industry by about 400 years, but it has always been a trading centre. It was discovered and named Helios before it was terraformed.  At first, it was a planet very close to "Standard" but not close enough.  The "Helios Terra forming Project" was formed fifty years later.  After nearly 200 years of slow terra forming, the project was finally stopped because the planet refused to evolve to a perfect match.  What could have been a picture perfect Eden is now an ugly smog filled orb. At least it is breathable. People have been living on Helios for 1400 years.  It quickly evolved to a trading outpost very quickly. Its new name was a nickname that started only 400 years ago. 

 

 

Crestus Prime

Colonies: Three

Locations: Adullam, Ventrix Station and Anchorpoint

Value:  Six

Purpose:  Peacekeeper Corps. Capital

  • Crestus Prime: is a Garrison World with a Service Base and a fleet of large cargo transports, used for transporting disabled Frigates from the four Crestus Garrison Worlds nearby. The world itself holds only the Service Base and its supporting community with a total population of 30 Thousand, all of them members of the Peacekeeper Corps. Crestus Prime has become the official hub of the Peacekeeper space defence systems.
  • Adullam: is home of the Adullam Research Facility. Adullam is the source of many rumors about strange experiments involving biological experimentation by the Peacekeeper Corps.  Adullam was a groundbreaking laboratory, which many scientific agencies boycott groups openly called having “the improper approach to scientific study.” However, Adullam has concentrated their research on engineering living batteries, and other Biological technology. It was theorized that Synthics can be engineered with an artificial DNA pattern and thus allowed themselves to regenerate wounds.
  • Ventix Station: There are five major PC Military Bases on Ventix. Each of them has full space repair facilities, and receives parts and other support from the UEF. A network of tunnels connects them, with high-speed monorails carrying people and cargo. Each Base has a population of over 50 Thousand people, and they are all self-sufficient.
  • Anchorpoint: the largest spaceport built by the Peacekeeper Corps. The Starport is large enough to contain whole starships in sealed, pressurized environments.  More than 80 Thousand people with another 100 thousand populating the station at any one time staff the base. The mall inside is a cross between a Hyatt atrium and an airport-shopping concourse:  shops, vegetation, fast food outlets, a bar.  Civilians and Military work together to keep the military base, civilian trade colony and scientific laboratories together.

 

 

Crimmon
Colonies: Three

Locations: Leragos and Kafrii

Value:  Ten

Purpose:  Cluster

  • Crimmon: This world is the site of a sizable terraforming operation, and is also being mined for Iridium and Helium3.  The population has grown to nearly 1 million people in the years since mines opened. The atmosphere on Crimmon is still too thin to breathe without assistance, but there is enough oxygen for simple rebreathers to operate The Naval Garrison houses nearly 12 Thousand Marines, and there are also a large number of CWN troops.  The majority of the population is made up of people working at industries to support the military units.
  • Laragos: is a major CWN Naval Service Base, as well as a ground base that supports a large contingent of Marines. From these bases, the Navy and CWN forces patrol three jumps in each direction.
  • Kafrii: Pyramid.

 

 

Janus
Colonies: One

Locations: Bracken’s World

Value:  One

Purpose:  UEF Federation Trade Colony

  • Bracken’s World:  Bracken’s World is the single source for the emergency and survival rations used on every major vessel from every major corporation and government. The entire planet has been modified with Kelp yard to produce the single product. The planet is owned and governed by the BIO-NATIONAL INTERNATIONAL Corporation. They have exclusive mining rights to the planet and its neighbouring planets.

 

 

Noble
Colonies: One

Locations: Capital (City), Kaprenica, Xuto and Queens Park

Value:  Six

Purpose:  Common Wealth Capital Planet

Note: GODS vigilantly watch the heavens to protect the inhabitants of Noble. 

  • Capital: home of the president, of all the Common Wealth, and many other notables within the ruling class. Like any capital city, Capital has a wondrous range of Libraries, Museums, Galleries, Schools and other social hot spots. Adjacent to the city is a Military Base and several embassies, including the UEF Embassy and the Peacekeepers Embassy. The population of Capital is over 20 million citizens.
  • Kaprenica: is an ocean view city, renown for its parochial villas and fishing boats. People come here to retreat from the industrial bump and grind of Capital City. Kaprenica also supplies the other major cities with fresh fish and other food stocks. Population is fewer than 20 thousand.
  • Xuto: is a Military Base/Technical School. Pregrad students come here before shipping out to Berganfly.
  • Queens Park: is a super preserve, rich in natural resources and wild stock. It was declared a national park to preserve life on the planet.

 

 

Oberon

Colonies:  Seven

Locations: Balboa Shipyards, Cristobal War Museum, Panjaya Spaceport, Sydney Starport, Star Oceana, Corporate HQ and Temple Cities.

Value:  Ten

Purpose: UEF Federation Trade Capital

  • Balboa Shipyards:  is the shipyard that produced hundreds of Mule Vessels during every year. There are many manufacturing facilities clustered together and it is responsible for both trades and manufacturing and is used to buy and sell Cargo.
  • Cristobal War Museum:  an orbital museum that pays good prices for intact antique spacecraft, but not often as the processing yards.
  • Panjaya Spaceport:  a multipurpose port that handles all Space faring activities in the UEF Trade System. Constantly are their crafts and vessels flying in and out, like a swarm of flies.
  • Sydney Starport:  The Starport is the largest commercial landing complex in existence.  It is the heart of all commercial traffic in the UEF System.  It is broken up into sectors specializing in different fields of commercial space travel. The largest individual sector consists almost entirely of manufacturing and service sites and includes a number of static test fields, each of several square kilometres.  The remaining sectors are traffic handling sites for the various space routes.  Each site consists of arrival and departure lounges, terminals for departures and arrivals, transportation, transfer points, fuelling and service bays, warehousing and many other facilities. The port always looks bright and shiny, with massive upright semi-spherical domes and white wall paneling everywhere. The station is also completely automated and is maintained by a fleet of androids.
  • Star Oceana:  Summit funded an under-water city with a population of around
    250 000 people. 
  • Corporate HQ: Several Corporate Head offices also preside on the surface of Oberon or orbiting it, either as space stations or lunar structures.

 

 

Palan
Colonies: One

Locations: New Palan, Nebakarii

Value:  Ten

Purpose: Common Wealth Industrial Planet

  • New Palan:  has got it all.  It is an enormous colony that manufactures the majority of the CW’s supplies. Over 140 Billion tonnes of steel, 240 Billion tonnes of aluminums and titanium, 50 trillion tonnes of copper is refined and processed every year. This is where all appliances, spacecraft parts, clothing, prosthetic and so much more is processed yearly. However, as an effect of all the processing, the atmosphere has been rendered mostly toxic and the planet will be completely stripped before the end of the millennia.
  • Nebakarrii: Pyramid.

 

 

Pearl
Colonies: Three

Locations: Hileo, Sheronne and West Star

Value:  Five

Purpose:  Common Wealth Industrial Planet

  • Pearl: is the second ideal world with an ideal climate and ample water source, but it once lacked indigenous life. This made it very easy to tailor the world, introducing the proper mix of life forms from other worlds, to create the perfect environment.
  • Hileo: is a thriving Space Port City, with a full space industry, completely self-sufficient and has a population of over 6 million.  There is a great deal of wealth here, and it is protected by CWN Naval base.
  • Sheronne: is the leading Industrial city on Pearl and is the largest producer of CWN Combat Synthetics. Sheronne is home to design studios and most of the factories for this industry. Much of Sheronne’s wealth comes from its' development of biotechnology and Synthetics; other industries have been established primarily to guarantee Sheronne’s independence.
  • West Star: is a small mining operation on the moons of Pearl. The operation uses remote mining robots for the work, and there is a crew of only 600 people. Workers oversee and maintain the robots.  The primary substance being mined is Helium3, which is the standard element, used in creating fusion reactions that generate most of the power in the CWN.

 

 

Periphery
Colonies: One

Locations: Aerodyne Corporation Headquarters

Value:  Three

Purpose:  UEF Federation Trade Colony

·        Periphery: A cold planet with a thin atmosphere, high winds, and little water. It was originally called Chalmer 3, but was renamed when Aerodyne Corporation established its' headquarters here.  It has been terraformed, and is now a cold planet with a thin, breathable atmosphere and vast open steppes, swept by constant winds.  There is little open water, but the population of 250 thousand is self-sufficient and the people lead a fairly comfortable life.  The communities are built behind large windbreaks.  A wide range of light and heavy industries are present, and Aerodyne produces its' own spacecraft in cooperation with the UEF.

 

 

Solas
Colonies: One

Locations: “Solar City”

Value:  Eight

Purpose: Special - Common Wealth Resort Colony.

·        Periphery: A gas giant orbiting a small red dwarf, Solas is the only gas planet with a breathable oxygen layer within itself. When proven stable, the unique aspect was studied, because of the rising gases and thick thermal layer below, it was found out that with very little energy, vehicles could support themselves. It wasn't long before a floating colony, named after the planet was set up. Solar City is a huge city with many long tendrils ending in gigantic altitude adjusters.  Although the Solas project is threatened every year of being closed down, it maintains itself because of its huge tourism industry and gas mining.



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