By use of this device, it is possible to engage in deadly cyber combat, infiltrate and steal from data bases, shut down systems, scramble automated/electronic controls and move invisibly through a data network or mainframe system.
A very advanced artificial skin, lighter than Cyber Armor and more extensive. Each average humanoid has about 20 sq. ft (1.9 sq. m) of organic skin replaced with layers of complex nanotech components (nerve links, organic life support, power supply, body generated energy and solar cells, production and self repair nodes, LCD and fiber optic devices, molecular level crystal circuits, processors and armoring, etc.)
The Nano skin allows near invisibility, by mimicking background scenery on the other side of the body (including normal light, IR., UV and heat), much like the stealth system used by the Alien in the movie Predator (although this is a solid state device, and that was an energy field). It also provides ablative protection from energy weapons, impact cushioning and anti penetration armoring (flexible MDC mesh).
Although the basic system is not fully sealable, the full environmental version is available as an extra upgrade, along with a primitive disguise system.
Nano skin is lighter and far more flexible than the usual Cyber armor, but does not offer the same level of heavy protection (although it does have the advantage of providing full body cover).
Weight: negligible (distributed over the entire body), adds 18 lbs to total body weight.
Size: 20 square feet (give or take 6 feet for size differences).
M.D.C: 20 (the wearer suffers one third of the normal SDC damage from impacts and such).
Self-Repair Rate: complete repair take 5 days, damage is repaired at 4 MDC per day (will lose this function if reduced to 5 MDC or below).
Prowling Abilities:
When the skin is largely exposed and the character is motionless: Add 70% to Prowl rolls.
When the skin is largely exposed and the character is moving slowly: Add 50% to Prowl rolls.
When the skin is largely exposed and the character is moving at speed: Add 25% to Prowl rolls.
When carrying minimal gear/cover reduce the Prowl bonus by 20%
When wearing normal full clothing/armor the bonus is never higher than 10%
Basic cost: 130,000 credits (minimum) include implantation.
Upgrade one: Full environmental conversion (requires a lung replacement and some internal organ alteration, and provides the same protection as regular, full armor) adds 5 to MDC.
Cost: Adds 78,000 credits to the price.
Upgrade two: Basic disguise package (not designed to mimic a specific individual, but does conceal the true nature of the artificial skin, giving a completely normal appearance, with six separate faces/looks pre programmed)
Cost: Adds 9,000 credits to the price.
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