Technology

Technology


Home  |  The UEF  |  BITs  |  The Black Market Merchants


    Table of Contents


BODY ARMOR


Heavy Combat Body Armor
MDC Protection by Location (Optional):
Helmet    50
Upper Torso    50
Forearms    25
Legs & Feet    30

Special Features:
Full Environmental Battle Armor, Built in Vernier Thrusters (adds + 1 to dodge in hand to hand space combat), Standard Issue Space Combat Shield (adds + 1 to dodge in hand to hand space combat.

Special Features of SI Shields: MDC: 150, Locks to Forearm Armor, built in Searchlight, Built-In Vernier Thrusters, Laser Resistant, and Rank Stylized. Regenerates 15 MDC per minute.

      Standard Features:
        Complete Environmental Battle Armor (EBA) suitable for use in space and other hostile environments.
        Chemically coated to be laser resistant; lasers do 1/2 damage.
        Includes helmet with removable faceplate and a tinted, light sensitive visor. A short-range tactical radio is also built into helmet. Range is 4 miles (6.4 km).
        Computer controlled life support system with humidifier, internal cooling and temperature control.
        Manoeuvring thrusters for Zero Gravity Environments. Spd: 60
        Gas filtering and artificial circulation system, with independent oxygen supply for use in low oxygen or polluted environments. The system can supply oxygen to the wearer for up to eight hours maximum. The system automatically engages when necessary.
        Insulated, high temperature resistant weaves of nylon, synthetic fibers, and metal mesh that are fire resistant up to 300 degrees centigrade. Normal fires do no damage, but plasma and nuclear fires have full effect.
        Radiation-shielded.
        Includes utility belt/holster.

    Combat Armor: High tech armor made out of advanced defensive polymers.
    MB MDC: 60.

    BDU Tesla Armor: This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks. 90% of taking no damage from Laser Weapons, HALF damage otherwise. 20% that the dispersed energy will hit a group member or bystander.
    MB MDC: 90.

    Chillie Suit: A recon suit that is a combination of camo suit and radar/IR sneak suit. The natural-fiber over-layer of camouflage makes the Chillie Suit difficult to spot visually. The layer beneath absorbs radar emissions. An additional external heat sink pack regulates the suit's IR signature. Comes with a pair of BiMex goggles that provide 20x telescopic enhancement and Starlight ambient light vision.
    MB MDC: 100

    Hardened Power Armor: A secret chemical process makes hardens the armor, making it stronger, impervious to explosions, fire, radiation and the elements. This Powered Armor’s PS: 25, SPD: 30. MB MDC: 150.

    Shielded Combat Helmet: A helmet that completely conceals the wearer’s face with a massive armored plate. It is strong enough to hold back powerful of armaments and explosions.
    MDC: 60. (Half damage from projectiles and explosives.)

    Shielded Combat Helmet (enhanced): A ballistic head protection helmet with fragment-stopping capabilities. It contains a tactical camera, audio microphone, IFF transmitter/transceiver system, as well as a passive infrared monocle that flips down over the right eye.
    MDC – 45. (Half damage from projectiles and explosives.)

    Motion Tracker: It uses sonar bursts with Doppler-shift discrimination to scan and locate movement. A trigger mounted in the handgrip activates the device; thus, when not in active use the Tracker cannot be left on, conserving battery power and decreasing the possibility that the tracker itself will be detected. The location of detected movement is displayed on a small LCD screen mounted on the side of the device as a set of probability contours ranging from black to white; black indicating no movement and white indicating a high probability of the location of the movement. An auditory cue is also provided in the form of a reverberating tone that changes in pitch and reverb. Speed is based on the size and proximity, allowing the user to concentrate on the environment whilst keeping their trackers active.
    Range – 500 ft. (May not work in highly eradiated areas.)


    WEAPONS


    Combat Shotgun: Range – 40 ft, DMG – 1D6 MDC, Max Payload – 18 round.

    Rocket Launcher: Range – 400 ft, DMG – 3D6x10 MDC, Max Payload – 1 round. +2 Strike.

    Flambe's 450 Flamethrower: Range – 50 ft x 10 ft radius, DMG – 2D4x10 MDC, Max Payload – 5 bursts.

    Duchamp Blaster: Range – 40 ft, DMG – 2D6 MDC, Max Payload – 200 rounds. Fires bursts of 10 only.

    Rockwell CZ4000 Chain Gun: Range – 350 ft, DMG – 6D6 MDC, Max Payload – 120 rounds. Fires bursts of 10 only.

    Wattz 1000 Laser Pistol: Range – 350 ft, DMG – 2D6 MDC, Max Payload – 12 Shots, +1 Strike.

    Gattling Laser Mini Gun: Range – 400 ft, DMG – 3D6 MDC, Max Payload – 300 Shots. Fires bursts of 10 only.

    Plasma Rifle: Range – 250 ft, DMG – 5D6 MDC, Max Payload – 10 Shots, +1 Strike.

    Turbo Plasma Rifle: Range – 250 ft, DMG – 6D6 MDC, Max Payload – 10 Shots, +1 Strike.

    Phased Plasma Infantry Gun: Range – 200 ft, DMG – 6D6 MDC, Max Payload – 30 Shots.

    Plasma Ripper: Range – H2H, DMG – 3D6 MDC*, Duration – 30 Minutes. *+75% chance of igniting flammables.

    Plasma/Neural Mace: Range – H2H, DMG – 3D6 MDC*/ same as Neural Mace.*+75% chance of igniting flammables.


    MODULAR BACK PACKS

    Because FEB Armor are fully enclosed, the average soldier finds it difficult to carry extra equipment and weapons onto the battlefield. To solve this problem, a variety of modular backpacks were developed to augment a soldier's equipment capabilities. Each backpack is specialized in purpose and in constructed of the same lightweight polycarbonate ferro-ceramics as the body armor itself.

    FEBA-01 Standard Backpack
    This is the standard backpack issued to all branches of the military and is used to carry all types of field equipment. These packs are often stored in a soldier's Aircraft, Vehicle, or Base.
    Weight: 90 lbs
    Features: There are two detachable storage containers fitted to the pack, they can be used to carry liquids and field samples. Standard survival equipment includes.
    2 Weeks of Meal Bars (eat one for each meal i.e. 36 bars), Flashlight, Lighter, Pocket Knife, 10m String, Compass (magnetic compass), Insect Repellent Stick, Waterproof Notepad + 2 Pencils (1 Grease), Water Purification Tablets, Desalinization Kit, 5 Sealable Plastic Bags, 3 Bandannas (Red, Green, Black), Survival Blanket (Olive Drab one side, Silver other side), Rescue / Signal Kit: Whistle, Visual Strobe Beacon, Aerial Distress Flare Launcher (4 - Red Flares, 4 - Green Flares), Colored Smoke Markers (3 Green, 3 Red), Signal Mirror.
    MDC: 30

    FEBA-MED (HosPack) Medical Backpack
    Since most field medics are cross-trained as Medics/Paramedics, R&D developed a medical kit backpack for these troopers. In addition to inflatable splints, slings, burn creams, and sterilized field surgical equipment, each pack contains the list EDG first-aid equipment
    Weight: 80lbs
    Contents: (All Items Pre Sterilized) 100 Cotton swabs, "Cling" rolled gauze 4" X 2 yards, 50 assorted strip and spot "Band-Aids", 1 Tube of Antibiotic cream, 1 Tube of Protein Healing Salve, 1 Yard Medical Tape, 2 Field Dressings, 1 Pair of Scissors, 3 6" X 6" Gauze Pads, 3 8" X 8" adhesive pad, 6 Butterfly closure, 5 2" X 3" Bioclusive dressing, 1 triangle bandage, 12 safety pins, 2 Syringes of Thorazine, 2 Doses of Universal Antibody - Disease, 2 Doses of universal Antibody - Poison, Vitamins (Multi & Vitamin C), 40 ml Saline Solution Eye Drops, 40 ml Vial of Isopropyl Alcohol, and a 40 ml Vial of Hydrogen Peroxide.
    MDC: 25

    FEBA-02 Survival Backpack
    The Survival Backpack is normally carried by Tactical Troopers, but it can be found in every unit of the military. Most aircraft, and ground military vehicles have at least one Survival Backpack in case of emergency. Other specialized armies use the same pack with different contents. For instance, the Cold Weather Offence Squad always carries several packages of "Chemical-Heat" 100-bellow-zero sleeping/body bag, tinder equipment, metal foil, and other equipment necessary to survive under arctic conditions. The Desert Squad carries additional water supplies - "chemically-dehydrated water" additional coolant for their armor, and other equipment necessary to survive under desert conditions. Mountain Offense Squad troopers carry similar packs designed to help in mountainside survival and rescue. Jungle Squad troops carry water purification supplies among other specialized equipment.
    Contents: 2 Weeks of Meal Bars (eat one for each meal i.e. 36 bars), Flashlight, Lighter, Pocket Knife, 10m String, Compass (magnetic compass), Insect Repellent Stick, Waterproof Notepad + 2 Pencils (1 Grease), Water Purification Tablets, Desalinization Kit, 5 Sealable Plastic Bags, 3 Bandannas (Red, Green, Black), Survival Blanket (Olive Drab one side, Silver other side), Rescue / Signal Kit: Whistle, Visual Strobe Beacon, Aerial Distress Flare Launcher (4 - Red Flares, 4 - Green Flares), Colored Smoke Markers (3 Green, 3 Red), Signal Mirror.
    MDC: 50

    Home  |  The UEF  |  BITs  |  The Black Market Merchants